![]() SPACE - stamps what you copied with C, but centered on your cursor.SHIFT+S - adds a horizontal symmetry line at x=0 and mirrors every new drawing on the other side when enabled.SHIFT+G - toggles whether the grid is shown or not, but shows the grid in front of the creation.Select a color for context by pressing CTRL and right-clicking it. SHIFT - holding it allows drawing over a context color.CTRL+SHIFT+ARROWS - move the preview shown with CTRL+J around.Such a variety of things in this world to do, including things like player-made roller coasters that take you for a ride' -Joshua C. Such a variety of things in this world to do, including things like player-made 'roller coasters' that take you for a ride' -Joshua C. CRTL+DELETE - clears all configurations. Welcome to Manyland, an open universe we invent and live together ' A WONDERFUL game, so fun to explore, build, interact, and create ART. Welcome to Manyland, an open universe we invent and live together ' A WONDERFUL game, so fun to explore, build, interact, and create ART.CTRL+ALT+ARROWS - stretch or shorten the creation from where the cursor is. Stockpile is an area where bodies, mountables, holdables, solids, climbables, backs, and wearables are stockpiled into individual towers to the right of the spawn.CTRL+ARROWS - moves your drawing along the canvas.CTRL+Z - undoes a certain action in your creation editor, returning to a previous state of the creation.CTRL+J - shows a preview of the creation above you. Our users have written 2 comments and reviews about Manyland, and it has gotten 25 likes. ![]() Z - redoes any action that was undone ( CTRL+Z) in the creation editor.V - pastes everything on your clipboard to the canvas.T - lowers the opacity of the selected color up to 5 times.S - adds a symmetry line at y=0 and mirrors every new drawing on the other side when enabled.R - rotates the creation 90° clockwise.P - shows current coordinates of where the cursor is hovering.O - allows the player to clone an old creation from their inventory.N - opens the hue changer solely for the selected color.M - mirrors the creation along the Y-axis.H - opens the hue changer for the entire palette.G - toggles whether the grid is shown or not.F - flips the creation along the X-axis.C - copies everything on the canvas to your clipboard.There are five options including the default, and the default is the smallest. B - changes the brush size to a bigger size.A - enables the player to create straight lines by clicking on the canvas when the button is held down.Here is a list of available shorthands in alphabetical order: Holding the ALT key changes your cursor to a fill tool which allows you to fill any space with one color.Ī trick for duplicating swatches can be done by scrolling to a different swatch set while the color menu is open, and selecting the swatch you want to duplicate.Īs opposed to using the options window, players may also use keyboard shorthands to save time. Holding the CTRL key changes your cursor to an eyedropper tool, which allows you to pick a color from any item in the surroundings you're in. The other colors you have picked during this session with the editor will show up on these pickers as black dots. The color the cursor hovers on is shown below the color picker. You can use motions when you create a body and click "change".As shown, there are two basic ways to pick your color which can be toggled using the small button on the top left of that window. Motions can be added to bodies so they can make a certain action. Talk (For this cell, only re-draw the part different from "Stand").Blink (For this cell, only re-draw the part different from "Stand").Sit (When you are sitting down, on a chair etc.).Create (When you are creating new objects). ![]() Some are used for multiple things: blinking for when the player's browser tab is unfocused, walking for when swimming and sit for when being killed. They are described at the bottom left of the editor. New players will always start with an Explorer body by default.īody objects have 9 cells for the different actions that a player makes. They can be placed and used by interacting with them in The World (including body collection areas such as Stockpile) or from within a menu such as the Inventory Panel or Motion Bar. Bodies are Object Types that change the cosmetic appearance of the player.
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